Swarm of Knowledge

Welcome back to another Commander deck tech.  Gods are always a popular choice for Commander, in part because they are difficult to deal with.  Another reason for their popularity is that they so often have a built-in game plan.  Ephara wants you to make creatures on every turn.  Bontu wants you to sacrifice creatures for […]

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Four Jaces

With the recent, high-profile unbanning of Jace, the Mind Sculptor, I figured it was about time to give our favorite Blue Planeswalker a little time in the spotlight for a change.  But how do we work such a powerful card into a deck?  Do we try for Grixis Control?  How about some kind of Sultai […]

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I said BURNwillows

As an avid brewer, I look at cards that have a distinct drawback and I think to myself how do I turn this into an advantage.  Having pulled a full play set of Grove of the Burnwillows from way too few packs of Iconic Masters, I have to ask myself: How can I get ahead […]

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The Forgotten GBx

If you play in the Modern format, then you have almost definitely run into one of the popular Green-Black-based Midrange decks.  When I started, the big one was Jund (GBR), but that seems to have shifted to Abzan (GBW) in recent days.  There is, however, a third combination that seems to have been left out […]

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The Final Countdown

Do you know what I love?  Super heroes.  Do you know what I love more than super heroes?  Super villains.  I am excited to let you all know that, not only does MTG include super villains, but they are legal in Commander for the next month.  In honor of this development, we’re building a deck […]

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As some of you may know, I’m a big fan of SaffronOlive over at MTGGoldfish. He’s a brewer who is not afraid to do the weird stuff. While I was working on my last article, SaffronOlive posted his own about cards in Planar Chaos that he believes have Modern playability. I took this as a […]

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Moonwalking to Victory

Last time we were here we talked about Boros Moonwalkers in Modern. It’s a fun deck, but why limit ourselves to those two colors? I mean, we need the Red for Blood Moon, but do we really need the White? Why not Blue? How about going Rakdos? Is RG the way to go with this? […]

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Boros MoonWalkers

Boros MoonWalkers. WR Prison. Sun and Moon. Whatever you call it, it’s goal is the same: Do what you have to do to make sure only one player gets to play Magic. It’s a prison-style control deck that aims to prevent your opponent from doing anything while you win through Planeswalker value. Let’s see how […]

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